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L2 classic wiki proof of blood drop
L2 classic wiki proof of blood drop










l2 classic wiki proof of blood drop

It is also possible to switch the levers and pressure pads with a button, these can be timed to crush the endermen, then release when they reach the health points of half a heart, readying the endermen for a one hit kill from the player. This means that even with the pistons crushing the mobs down to half a heart, you can still give experience from the player hitting the mobs at their point of death. It is possible for the user to gain EXP from this trap, as the player hitting a mob once registers the mobs' death as a player-kill. The lever primes the trap and the enderman touching the pressure plates activates the pistons.

L2 CLASSIC WIKI PROOF OF BLOOD DROP UPGRADE

An upgrade is placing pressure plates (wooden for testing, so the player can activate the trap with an item, and stone for the enderman) at the bottom of the pit and rigging redstone into an AND Gate. The enderman should be weakened by having its head smashed and the player can kill it with one strike.

l2 classic wiki proof of blood drop

Wait a few moments and deactivate the lever. Activate the lever to extend the pistons. To use the trap, stand on the pillar, grab a sword and look at an enderman, causing it to rush toward the player and fall into the pit.

  • When the redstone, lever and pistons are correctly placed the pistons should extend and fill every space except the center and create an enclosed 2 block high space.
  • Rig a lever behind a piston with one block in between (at the farthest extent of your reach) and place redstone in a ring around the pistons.
  • Place 1 piston on each side of the tower.
  • In the center of the pit, build a tower (at least 4 blocks high.).
  • Level the surrounding land and dig a 3x3x3 pit in the ground.
  • The schematics of this trap are as follows:












    L2 classic wiki proof of blood drop